Back to Show
Crash Course Computer Science
3D Graphics: Crash Course Computer Science #27
Season 1
Episode 27
From polygon count and meshes, to lighting and texturing, there are a lot of considerations in building the 3D objects we see in our movies and video games, but then displaying these 3D objects of a 2D surface adds an additional number of challenges. So we’ll talk about some of the reasons you see occasional glitches in your video games as well as the reason a dedicated graphics processing unit.
Sign up now for inspiring and thought-provoking media delivered straight to your inbox.

11:58
Today we start a three episode arc on the rise of a global telecommunications network.

12:38
Today, we're going to discuss the critical role of graphical user interfaces.

10:15
Today we're going to talk about the birth of personal computing.

10:57
This is an era that saw huge government funded projects - like the race to the moon.

11:31
Today we begin our discussion of computer graphics.

11:23
Today, we are going to start our discussion on user experience.

11:44
Today, we’re going to talk about lossless compression.

11:42
Today we’re going to look at how our computers read and interpret computer files.

12:17
Today we’re going to trace the history of these storage technologies.

12:55
Computers keep getting faster and faster...

12:29
So you may have heard of Moore's Law...

10:22
We'll talk about how large programs are typically broken up into into function units.