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Crash Course Computer Science
3D Graphics: Crash Course Computer Science #27
Season 1
Episode 27
From polygon count and meshes, to lighting and texturing, there are a lot of considerations in building the 3D objects we see in our movies and video games, but then displaying these 3D objects of a 2D surface adds an additional number of challenges. So we’ll talk about some of the reasons you see occasional glitches in your video games as well as the reason a dedicated graphics processing unit.
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Today we start a three episode arc on the rise of a global telecommunications network.
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Today, we're going to discuss the critical role of graphical user interfaces.
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Today we're going to talk about the birth of personal computing.
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This is an era that saw huge government funded projects - like the race to the moon.
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Today we begin our discussion of computer graphics.
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Today, we are going to start our discussion on user experience.
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Today, we’re going to talk about lossless compression.
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Today we’re going to look at how our computers read and interpret computer files.
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Today we’re going to trace the history of these storage technologies.
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Computers keep getting faster and faster...
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So you may have heard of Moore's Law...
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We'll talk about how large programs are typically broken up into into function units.