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Crash Course Computer Science
3D Graphics: Crash Course Computer Science #27
Season 1
Episode 27
From polygon count and meshes, to lighting and texturing, there are a lot of considerations in building the 3D objects we see in our movies and video games, but then displaying these 3D objects of a 2D surface adds an additional number of challenges. So we’ll talk about some of the reasons you see occasional glitches in your video games as well as the reason a dedicated graphics processing unit.
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10:06
Today we’re going to talk about on how we organize the data we use on our devices.
11:30
Algorithms are the sets of steps necessary to complete computation.
11:35
We’ll start by creating small programs for our very own video game to show how statements
10:56
These new languages utilized new abstractions to make programming easier.
9:04
Today, we’re going to look at the history of programming
12:00
We’re going to take a step back and look at how CPU speeds have rapidly increased.
10:14
Today we’re going to take our first baby steps from hardware into software!
11:15
Today we’re going to build the ticking heart of every computer.
11:09
Today we're going to talk about a fundamental part of all modern computers.
10:38
We’re going to take a look at how computers use a stream of 1s and 0s to represent data.