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Crash Course Computer Science
Software Engineering: Crash Course Computer Science #16
Season 1
Episode 16
Today, we’re going to talk about how HUGE programs with millions of lines of code like Microsoft Office are built. Programs like these are way too complicated for a single person, but instead require teams of programmers using the tools and best practices that form the discipline of Software Engineering. We'll talk about how large programs are typically broken up into into function units that are
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11:58
Today we start a three episode arc on the rise of a global telecommunications network.

12:23
Today we’re going to discuss how 3D graphics are created and rendered for a 2D screen.

12:38
Today, we're going to discuss the critical role of graphical user interfaces.

10:15
Today we're going to talk about the birth of personal computing.

10:57
This is an era that saw huge government funded projects - like the race to the moon.

11:31
Today we begin our discussion of computer graphics.

11:23
Today, we are going to start our discussion on user experience.

11:44
Today, we’re going to talk about lossless compression.

11:42
Today we’re going to look at how our computers read and interpret computer files.

12:17
Today we’re going to trace the history of these storage technologies.

12:55
Computers keep getting faster and faster...

12:29
So you may have heard of Moore's Law...