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SciTech Now
Big Ideas, Tiny Museums
Imagine walking through the mall and suddenly coming across a box full of information to explore. MICRO, a company that produces tiny museums, is cramming small exhibits into boxes that can be placed in unexpected places. With the hope of integrating science and learning into people’s day-to-day lives.
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Salamanders; music apps; an asteroid spacecraft; reducing infection; master plumbers.

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Pokemon Go; the science of magnets; recycling; and memory.

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3D printing organs; communicating with fireflies; the ethics of driverless cars; and Zika.

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Imaginary friends; repairing tech; turning waste into gasoline; and injured elephants

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Cochlear implants; invisibility cloaks; dysphagia; dopamine; and underwater VR.

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Electric eels; the future of lightbulbs; a Nobel Prize winner; and soldiers train with VR

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Healthcare technology in the military; small data; autonomous vehicles; whaling

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Solar power; the physics of ketchup; carbon taxing; a new coral reef; and controlled burns

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Biodesign; life on other planets; human augmentation; teaching code to kids.

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Augmented reality; NASA's smart glasses; mapping the brain; and the Carolina Chickadee.

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Zika; technology and the refugee crisis; the mysterious octopus; and an a center for teens

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Superblooms in Death Valley; voting apps; studying craters; and armpit science.