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SciTech Now
Teaching kids through gaming
At the Millstone Township Middle School in New Jersey, the future problem solvers club have developed some helpful learning tools for students with disabilities. This group of middle schoolers created seven different video games in earth science, math and social studies to supplement after school learning.
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Worms, mystery meat, students combining arts and engineering, and indoor navigation.
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Glowworms; the next generation of drones; facial recognition, and solar power.
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24/7 internet access, how do atoms keep time; tech of tomorrow; and an app for ranchers.
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Tracking polar bears, seeking answers to Alzheimer’s, and revolutionizing televised sports
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Life on Mars, cybersecurity, oils spills and fish, and Newton’s Law on the baseball field.
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Turning data into sound, bird-friendly glass, healthy brain and nanotechnology.
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Sea turtles, animal societies, an accident turned innovation, and additive manufacturing.
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Sea lions; women in space; a massive iceberg breaks free; and gaming in school.
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Musk Oxen, biotechnology, students engineers, and a national park battles pollution.
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A scientific collaboration, animal-free leather, a new program for veterans, and STEM.
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Teeth, dwindling plutonium, saving the white sturgeon, and a science speed-dating.
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Superstorm Sandy, the American chestnut tree, using math to fight cancer, and seahorses.